![]() ![]() Both games are fantastic and do exactly what they set out to do. I think what is ultimately going to be the deciding factor for what game people like more is their sense of taste. Ah, the benefits of writing a thread on a video game forum instead of for a journalistic website. Have I said tension enough times yet? I think an editor would take issue with how many times I've said tension. Both games also excel in using their uncomfortable atmosphere to embrace this tension. Where RE2 uses isolation and weakness to create tension, RE4 uses action and overwhelming odds to create tension. The way Leon controls feels heavier and clumsier than in RE2, probably to make combat feel more tense and difficult. RE4's tension is structured around combat and how to get through each encounter. However, what both games do embrace is the concept of tension. "What the fuck" and "Oh my God" have been replaced with "Yesssss" and "You twisty bastard." Just compare Leon's in-game quips between games. This is a 180 from the grounded reactions to the world around them the characters had in RE2. This is also apparent in the script, where Leon and his supporting cast act like they are too cool to look back at explosions for the entire game. ![]() There is no aspect of fragility in this game. In these gauntlets you are encouraged to kill every last thing that you see before moving on to the next area, and even after you think you do that, the game throws more things at you. The game is not comprised of haunted house mazes, but rather (sometimes) interconnected gauntlets. Leon is given plenty of tools to complete this mission, and is allowed to upgrade and even choose between which tools best suit the player's tastes. This changes the entire dynamic of the relationship between the player and the game. ![]()
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